Eight years after its announcement, we are finally facing one of the most anticipated video games of 2020. Cyberpunk 2077 is here, but its launch has been extremely bumpy. There’s a lot to talk about CD Projekt Red’s latest project. Is it really a disappointment in every way? Or it is capable of approaching that revolution that it promised so much. I will tell you about it in this analysis. By now, you are probably fully aware of the crashing release of _Cyberpunk 2077_. At this moment it is difficult for me to remember a game that, after many years of waiting and an expectation that skyrocketed, has lived its first weeks surrounded by so much controversy. And even more surprising: it was led by a study that until a few days ago was one of the most respected and admired in the video game industry. Without a doubt, the current situation of Cyberpunk 2077 has not been easy for CD Projekt Red. But neither for the players, who in the end are the ones who trusted and were excited about the project. Including us …
I will be honest from the beginning. Analyzing Cyberpunk 2077 with its surrounding context has been somewhat convoluted. While many agree that the number of bugs is overwhelming on consoles, others point out that their adventure was not ruined despite the few bugs that were found. The second case, “fortunately,” fits my experience. This is not to say that I was free from technical errors or that a smaller number is justifiable. The performance, as you surely know, depends on the platform on which it was played. For this review, the PS4 version running on a PlayStation 5 was used thanks to backward compatibility. Be careful, because at this time there is no native version that takes 100% of the technical power of the next-gen consoles. The next-gen patch is coming next year.
Night City is visually spectacular, but in the playable, it is totally wasted
Much was said about whether we were facing the video game that would mean a revolution for the industry; the one that would mark a before and after for the open-world genre and RPGs. This belief, driven mainly by the expectation that CD Projekt and ourselves generated, became a reality slap as the hours passed. Playing Cyberpunk 2077 has been a roller coaster of emotions. It has peaks where, indeed, you are contemplating a very high-quality bar. However, it also suffers falls that damage the work in general; moments in which they clearly state that the game took several months of development. And this comment is not just because of the bugs.
No, _Cyberpunk 2077_ is not a revolution, far from it. In fact, the title is supported by multiple games that have been successful in the past. It is not difficult to distinguish elements inherited from Fallout, Mass Effect, * The Elder of Scrolls: Skyrim, Deus Ex, Watch Dogs and, of course, The Witcher III: Wild Hunt *. The latter also created by CD Projekt and responsible for catapulting the Poles towards Olympus. I warn you from now on: if you are one of the people who expected to play a GTA with a cyberpunk setting, I recommend you turn your back and follow another path. The relationship between the two, at least in their playable pillars, is almost non-existent.
Cyberpunk 2077 takes us to Night City, a city in which neon lights and technology are part of its identity. Each of its corners tries to portray a society infested with problems; an economic and social crisis that also lead to a crisis of opportunities to get ahead. And it is in this disaster setting that the game begins, with a character eager to earn his place in a fragmented world. The obstacles will be too many, but V, as the protagonist has been named, is willing to do whatever it takes to achieve his purpose. The “downside” is that, as in real life, most of the time you have to start from scratch.
At the beginning of the adventure, the game makes us choose one of the three pasts for V: Nomoda, Buscavidas or Corpo. In a game as ambitious as Cyberpunk 2077, the normal thing would be to think that the rest of the adventure is subject to the selected past. However, the influence of your decision is very poor. The past only influences the first few minutes of the story, some additional dialogue option in the decision system, or access to a smaller number of secondary activities. But no more. Frankly, I do not understand what sense it makes to divide the background of the character if soon after they all go in the same direction.
Subsequently, a robust character customization system enters the scene. Not only visually, which allows you to edit almost any part of your body, but also with abilities to which you can add a limited amount of points. It is from this moment that Cyberpunk 2077 begins to excel as an RPG, the genre that CD Projekt learned to master perfectly. These attributes, unlike the selection of a past, can substantially alter your journey through Night City. And it is thanks to this system, which you can continue to improve throughout the adventure, you reinforce certain skills and leave behind those that do not interest you or you think you useless.
How does skill choice contribute to the gaming experience? Well, first I have to say that the progression in _Cyberpunk 2077_ is somewhat complex. In fact, for the first few hours, you feel overwhelmed by so many things that you can add and improve. Fortunately, the game adequately explains all the possibilities at your fingertips. V has a complete skill tree that, in turn, is divided into multiple branches: constitution, reflexes, technical skills, intelligence and mettle.. Even within each branch, you will find other sublevels with more specific abilities. The amount is brutal, and it will be very difficult for you to unlock them all when you focus on your play style. Although I mentioned five types of skills, the attributes you choose end up being reflected in three sections: combat, stealth and hacking. Yes, it is possible to balance all three, although in the end you always end up giving one or two higher priority. Now, the skill progression system is not perfect. Before I indicated that the number to unlock was quite large, however, many of them are almost the same and only vary in percentage that adds up to a certain statistic. There are some skills whose improvement is minimal; therefore, you don’t notice a noticeable change in your character.
There is much to say about combat. Cyberpunk 2077 offers us a wide variety of weapons. Pistols, assault rifles, submachine guns, sniper rifles, shotguns and explosives of all kinds. The arsenal is flawless. As if this weren’t enough, your weaponry can be improved both in statistics and accessories. Collecting components and disassembling objects becomes essential to access that improvement that you want so much. This certainly couldn’t shine without a perfectly functioning _gunplay_. I must emphasize that the sensations when shooting are phenomenal with all weapons. You can tell the difference in power and the jump in performance they get when they get an upgrade.
Likewise, a very well achieved coverage system is integrated. V can protect himself from enemy projectiles on walls or other structures and objects on the stage. It is appreciated that the Poles have devoted so much attention to a key mechanic like gunplay. Unfortunately, I can’t say the same for hand-to-hand combat. Whenever I had the opportunity, I avoided attacking or defending myself with bladed weapons. The reason? The moves feel awkward, even after progressing through the skill tree and cyberwar, which I’ll talk about later. The first-person perspective has never been suitable for bodily confrontations, and Cyberpunk 2077 failed to solve that problem either.
The hack, on the other hand, is inspired by a game that has dominated the technique in recent years: Watch Dogs. In the scenarios, you will be able to observe a good number of computers that are vulnerable to cyberattacks. There are many types, and it will be up to you to choose them depending on the circumstance you are going through. I have to tell you that, although hacking might at first seem like the most expendable mechanic of all, when you master it can change the course of a mission. For example, in a scenario with many enemies and technological weapons that are watching everywhere, resorting to hacking can help clear the area before seeking support in your arsenal.
I wanted to save stealth for last because, in my opinion, it is the style of play that can perfectly coexist alongside hacking. The above does not mean, however, that you cannot combine your firepower with infiltration. Of course, stealth comes with a dislike, and that is that it becomes too monotonous an experience. All you have to do is analyze where enemies are looking across the map, draw a route out of their sight, and move to crouch. And if you want to take out an enemy without making a sound, you get behind their back and hit an auto-run – or stun – button. It is precisely for this reason that it is appropriate to take stealth hand in hand with hacking to make it fun.
To finish with the skill progression, I can’t forget about cyberwar. It is a system of cybernetic implants that add additional capabilities to the character’s body. They work independently of the skill tree, so obtaining them does not depend on attribute points, but on Eurodollars – the currency of the game. Plugins are expensive, very expensive, and possibly most of your savings go to improve your body. You must also take into account that cyberwar is obtained with the “matasanos” of Night City. Your arms, legs and even your eyesight, among others, can obtain improvements that will be key in fulfilling the most challenging missions, since implants do make a difference from the beginning.
Once I have made my comments on how progression works in Cyberpunk 2077, it is time to analyze whether the story, missions, and level design are really capable of taking advantage of this wide range of possibilities. And in this sense, again I have mixed feelings. First thing: the story holds your interest most of the time; it is entertaining. I say “almost” because there are moments with ups and downs, but nothing serious that hinders a very good development of the main characters. Not only the protagonist, who conveys that desire to excel and recover from unexpected problems, but also all the faces that appear during much of the adventure.
I have to emphasize that the story of Cyberpunk 2077 is, in effect, a set of narratives that at a certain point intertwine with the path of the protagonist. The other characters also face their own goals, difficulties and fears. Some are usually expressive so as not to leave doubts about their intentions, while others are cautious and hide their true purposes. However, how you engage with them and the relationship you build — or destroy — go hand in hand with your decisions. Here CD Projekt is once again taking advantage of its mastery with RPGs.
The decision system, beyond slightly changing the course of the narrative, allows you to know in greater depth the context that surrounds the situation and, above all, the characters with whom you interact. The most obvious example is that of Johnny Silverhand (Keanu Reeves), who to my surprise had constant and significant appearances. Knowing him thoroughly throughout the story, listening to his complaints, taunts and comments full of sarcasm, and at the same time finding out the cause of his attitude and debauchery, becomes an interactive experience. Of course, with other characters, it is not replicated at the same level, but that does not mean that the dialogues with the rest go at a good pace.
The best thing is that that narrative care in the characters also carries over to many of the secondary missions. Believe me, the number of activities spread over the map are many. As the hours go by, more emerge, so my recommendation is to make a balance between completing main and secondary missions. The above, in addition to helping you take a break from the story, opens the doors to obtain higher quality equipment, unlock new abilities, meet more characters, narratives and locations of Night City. Regarding the number of contents, nothing can be criticized for Cyberpunk 2077; you are guaranteed dozens of hours of play.
I previously noted that history has ups and downs. Not because of the narrative, but because of the level design. There are missions, both main and sub, that are exciting. Others, on the other hand, simply never take off and are quite boring. Yes, it is very difficult for an RPG to be able to maintain a high pace from beginning to end. Now, I think the drawback comes from the fact that the vast majority of missions do not take risks above going from point A to point B. That is, they are linear objectives that do not lead to planning an anticipated strategy. Therefore, the only thing that allows you to alter the experience is your style of play. All this is due, from my perspective to the most serious problem of the title.
My biggest disappointment with Cyberpunk 2077 is that the open world feels totally wasted. Night City is disconnected from what you do. It is a staging that only manages to amaze by its imposing structures, by that attention to detail even in the farthest pixel of the map, but which forgets to connect with the rest of the adventure. The city has no life of its own; not only because the random events are very poor and repetitive, but also because of almost deserted streets. The density of NPCs and vehicles that roam Night City is miserable on the console version.
Consequently, touring and exploring Night City becomes a purely contemplative experience. I’m not going to deny that I always enjoy being surrounded by amazing architecture, places that reminded me of Akira, Ghost in the Shell and Blade Runner. The point is that Cyberpunk 2077 is a video game, not a virtual tour of a city that is a poem to dystopia. In this same sense, the artistic section is more than outstanding. CD Projekt has done a fantastic job creating an urban area that visually exposes its own personality. The care for the design of structures, characters -except for the NPCs-, vehicles, weapons and an endless number of elements that embellish the staging, is to applaud. In addition, it is accompanied by an extraordinary soundtrack and a selection of licensed music of the most varied.
To finish with this analysis, we have to talk about the technical section, the most controversial of the game and the one that has caused an avalanche of criticism against CD Projekt Red. I want to reiterate that the errors that appeared during my adventure were few, however, a smaller amount it is equally unjustifiable for a work of this “level.” Unexpected closures, missions that do not progress due to a bug in the cinematics, vehicles that make the most surreal movements and enemies that lose their artificial intelligence. It is clear that _Cyberpunk 2077_ is still an unfinished game. It is unforgivable that they decided to launch it incomplete, prioritizing the economic issue over a quality standard.
Although on PS5 and Xbox Series X the experience improves significantly over its predecessors, it is still far, far from what the PC version offers. It is a real shame that the positive points of the title have been weighed down by the technical deficiency it suffers on the consoles. Players cannot be the free beta testers of the companies after having paid 60 dollars/euros. I hope this sets a precedent for those intending to release uncompleted games.
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Cyberpunk 2077 is not the revolutionary and innovative game that they tried to sell us for years, although I would not dare to say that it is a disastrous title in general terms. It is not. There are sections that can be rescued, those that are capable of sustaining a work that, strangely, pales in situations in which CD Projekt used to demonstrate exceptional mastery. The main problem with Cyberpunk 2077 is not the specific bugs, but its ambition of wanting to become a benchmark for so many things and stay halfway in many of them.
Even with its drawbacks, the game is capable of entertaining through that deep development of its characters, of living with the protagonist an interesting adventure with unexpected twists. The robust progression system, meanwhile, makes you want to keep moving forward to improve the character and equip him with skills that facilitate his journey in a city full of dangers. And although Night City fails to shine in playability, it is a joy to walk through it and contemplate its imposing architecture and visual details. It’s a shame it never shines in playability.
Pros and Cons
Entertaining story thanks to good character development and some unexpected twists.
The choice of a past has little influence on history.
Skill progression and unlocking, despite its complexity, works quite well.
The open world is totally wasted in the playable.
The gunplay feels great.
Melee combat feels clunky.
The decision system really does have an impact on your adventure and allows you to get to know the characters in depth.
The vast majority of missions are linear and do not allow you to vary the experience beyond the style of play.
Specifically, visually, Night City is spectacular.
Bugs and performance drops that could ruin your experience.
The amount of playable content is overwhelming. You will have dozens of hours of play.
The soundtrack and selection of licensed songs are outstanding.
Cyberpunk 2077 System Requirements (Minimum)
CPU: Intel Core i5-3570K or AMD FX-8310
RAM: 8 GB
OS: Windows 7 or 10 64-bit
VIDEO CARD: NVIDIA GeForce GTX 780 or AMD Radeon RX 470
GEARS 5 is a AAA shooter and action to the 1 st person. These games are known to consume resources. GEARS 5 game provides a stunning picture with realistic effects, stunning lighting effects, and a very immersive game environment. It is based on the Unreal Engine 4 graphics engine. This title is compatible with DirectX 12 and certain AMD features such as FidelityFX. Nvidia cards are nevertheless compatible. If you want to install this game, we advise you to read the following article, informing you about the minimum and recommended configurations. We will also test this title with different graphics cards. Let’s go!
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PC configurations for the GEARS 5
Windows 7 SP1 64-bit, Windows 10 64-bit
AMD FX-6000 series or Intel i3 Skylake
AMD Radeon R9 280 or NVIDIA GeForce GTX 760
Broadband Internet connection
80 GB of available space
As a minimum configuration (in 1080p), this game requires a computer with the following configurations.
If you want to play at 1440p, the recommended configurations are as follows:
Windows 10 64-bit
AMD Ryzen 3 or Intel i5 Skylake
AMD Radeon RX 570 or NVIDIA GeForce GTX 970
Broadband Internet connection (in online multiplayer)
80 GB of available space
To run Gears 5, you must have a PC with an i3 Skylake or AMD FX-6000 core processor with 8 GB of RAM. The ideal would be to have a core i5 Skylake processor or an AMD Ryzen 3 with 8 GB of memory. With these configurations, you can run this game in UltraHD with no problem. The frame rate will nevertheless depend on the graphics card you are going to use.
Gear 5 with its Update 2 is equipped with AMD FidelityFX technology. This allows having an image with more accentuated details at a high frame rate (high FPS). This setting is adjustable at the game level whether you are using an AMD or Nvidia graphics card.
Gear 5 benchmarking
On FullHD 1080p resolution, the following cards provide an average frame rate above 60 FPS:
Only the RX 570 card is below 60 FPS. She is at 53 FPS. So, with FullHD resolution, most of our graphics cards will do. The RTX 2080 Ti is nevertheless the most powerful because it allows having 136 FPS.
On UltraHD 1440p resolution, the following cards offer a frame rate lower than 60 FPS:
RX 570 at 35 FPS,
RX 580 at 38 FPS,
GTX 1660 at 38 FPS,
RTX 2060 at 56 FPS.
If you want a card that can deliver a frame rate greater than 60 FPS, you can choose one of the following cards: RX 5700 at 66 FPS, RX 5700 XT at 75 FPS, RX 2070 at 67 FPS, RTX 2080 at 82 FPS, RTX 2080 Super at 86 FPS, RTX 2080 Ti at 101 FPS.
On the 4K 2060p resolution, only the RTX 2080 Ti card manages to obtain the 60 FPS frequency. The others are far below:
RX 570 at 16 FPS,
RX 580 at 20 FPS,
GTX 1660 at 19 FPS,
RTX 2060 at 28 FPS,
RX 5700 at 35 FPS,
RX 5700 XT at 40 FPS,
RX 2070 at 35 FPS,
RTX 2080 at 45 FPS,
RTX 2080 Super at 48 FPS.
So to play GEARS 5 in 4K 2060p with a frame rate higher than 60 FPS, here are the recommended configurations:
Windows 10 64-bit
AMD Ryzen 7 or Intel core i7 Skylake
RTX 2080 Ti or an AMD RX 6800 XT card
Broadband Internet connection (in online multiplayer)
80 GB of available space
Gear 5 is a shooter and action game. It was developed by The Coalition and published by Xbox Game Studios. This game was released on PC on September 10, 19. The Xbox Series version was released on November 10, 2020. It is the 6th installment in the Gears of War saga. EPIC developed the first version of Microsoft’s Xbox platform. This title has for the main character: Kait Diaz. It also includes JD Fenix, father of JD, Delmont Walker, and Marcus Fenix. This can play this game in single-player, local multiplayer, and online.
The game takes place on Sera, Kait Diaz, accompanied by Delmont Walker, no longer follows the orders issued by JD Fenix. Therefore, she will try to solve various mysteries: the origin of her family, her links with the enemy, etc. While in search of the truth, she prevents the Locust invasion. JD Fenix , on his side, draws closer to Prime Minister Jinn while Marcus continues his fight despite his frustration with authority and his family. When it comes to picture quality, this game provides hyper-realistic and very immersive gameplay scenes. Although this game is not compatible with Ray Tracing, we have no complaints about the graphics. The playing environment: water, snow, sand, etc., is of very high quality. The details have been well thought out to provide you with unforgettable and unparalleled gaming experiences.
In short, AAA games eat up a lot of resources. It’s not just Gears 5 that’s involved. This is the case with the title Borderlands 3 and other similar titles. These resource requirements are nevertheless justified because the game scenes of Gears 5 are truly breathtaking.
Nothing was left to chance. Even the cutscenes are high quality with more polished expressions and more elaborate shots. For 4K picture quality, you can use the RTX 2080 Ti graphics card or another even better one. The GeForce RTX 3080 card manages to have a frame rate of 86 FPS in 4K resolution. The Radeon RX 6800 XT card also gets 67 FPS.
MotoGP 21 is an officially licensed two-wheel racing simulation video game of the Motorcycle World Championship that seeks for another year to offer the most realistic and authentic MotoGP experience possible with several playable additions, different improvements, and of course the possibility of getting on the bike of the greatest riders of the great disciplines of the competition.
Among its bets, Milestone is committed to including in MotoGP 21 a progressive and strategic Career Manager mode, a more intelligent and advanced Neural AI as well as different improvements in the real gameplay that will expand the simulation vibrations and the feeling of immersion of the players in the game. play. Added to these additions is the presence of new motorcycle recovery sequences. Brake temperature monitoring, “Long Lap” penalties, and a revised motorcycle suspension system, seeking to increase the level of realism in this new installment.
It may not be one of those games with a barrier to entry access to all users due to its clear approach to simulation, but once you internalize the handling of motorcycles you will discover that MotoGP 21 is undoubtedly a delight for all. followers of the sport of two wheels. We take a look at the latest iteration of the Milestone saga.
It is said of many games that are easy to handle but difficult to master and, without a doubt, MotoGP 21 can clearly fit within this definition. If you are a fan of the sport of two wheels, surely the first thing you want to do is put on your virtual jumpsuit, fit the helmet, and hit the asphalt. But soon you will realize that, as happens in real life, mastering a motorcycle is not something innate and that not only is it worth accelerating to the maximum but, in this case, you have to know the machine well. mounted and the] effect we have on her and her driving.
Because yes, an undeniable characteristic of this MotoGP 21 is that it faithfully represents the behavior of the athlete on the motorcycle thanks to a system of physics that will make us have to put all our senses to balance on the two wheels, especially when we take or exit a curve. The title indeed offers different levels of assistance in this regard, but none of them in any way comes close to what would be a more purely arcade experience.
Concerning what was seen in previous deliveries, this year they wanted to give more emphasis to everything related to tires and braking. Let me explain: not only will we have to choose wisely which one to use in the race, but we will also have to be aware of its wear (in the case of the tires) or the level of warm-up. In addition, an additional effort has been made to better represent the suspension of the bikes on the asphalt, which is especially noticeable when our future in the race takes us away from the path we should follow.
As you can see, there are many aspects to consider to master the motorcycle and, therefore, we cannot recommend you enough that, first of all, you go through the extensive tutorial where we will be taught not only how to handle it, which in itself does not it is excessively difficult since it is based on the proper use of the triggers and analog sticks but rather on considering aspects that may displace more than one such as the selection of an automatic braking system or other factors that have already debuted in past releases such as the control of the fuel we carry on our motorcycle. Because yes, again we can be thrown millimeters from victory if we were not proactive when filling our tank.
In addition to our rider, in MotoGP 21 we can customize our helmet or motorcycle, even designing our stickers.
However, I do not want to scare anyone here: MotoGP 21 is a title that knows how to reward the user’s effort to try to master it and, based on patience and not letting ourselves be carried away by that innate impulse to reach maximum speed, we will be entering the path and we will start to gain positions in the final leaderboard of each race. As we have commented previously, the game strives to give you help mechanisms so that the experience is somewhat lighter (which, fortunately, can be disconnected if you are looking for purer sensations). Before starting each race (or training session) we will be able to adjust details of our motorcycle such as the braking system or, as we have mentioned before, the amount of fuel that we will carry. If we are not very clear about which option to choose, MotoGP 21 asks us if we have noticed any type of problem (for example, that we do not take the curves well) and suggests certain modifications to solve it.
Once on the asphalt, the game indicates to us utilizing a series of arrows superimposed on the road the ideal path that we should follow to leave our rivals behind. A color code gives us clues about how fast we should be at all times: blue indicates that we accelerate, orange indicates brake; red is a clear indication that either we slow down, or we will see the ground closer than we would like. That said, even in this case all would not be lost since MotoGP 21 once again makes use of the rewind option through which we can go back in time and return to that moment when things were still going well for us. Yes, I am not going to deny that this takes away realism from what the race itself is but, since its use is completely optional and limited to the experience of a player, it does not hurt. And, on a personal basis, it may ease the frustration of some in those early races where they have yet to dominate the title, giving them a second chance to continue their chances of victory.
Of course, even if we manage to master the bike, with time and skill, do not think that winning the races is going to be a walk in the field at all. We are not alone on the track (we can have up to 22 rivals) and our adversaries are once again governed by that artificial intelligence system based on neural networks called ANNA. And at this point I want to confess that the rivals have seemed quite competitive to me, why deny it. They do not shy away from contact and on occasion, we have both ended up on the ground trying to find that millimeter in the curve that would allow us to get ahead.
They do not give up and, like us, they will take risks that, at times, will take them off the track and hitting the ground. And this is where another of the novelties of this MotoGP 21 comes: those magical reappearances are over, which respawn in a typical FPS. Here we will have to get up, get on the bike and rejoin the track on our own (and, of course, having lost previous time).
Following the look of the latest installments of the saga and other sports titles from other specialties, MotoGP 21 incorporates a career mode (here called trajectory) that will undoubtedly be the one that will star in the most intense and long-lived gaming sessions. Similar to last year, it is not simply a succession of races but offers us the possibility to manage all aspects of our team and the motorcyclist that we embody. As soon as we start our first game, we are asked to create the character that we can configure in a similar way to what we do in an RPG through a short editor.
The first thing we will have to do is choose a manager and team and we will begin to realize that, as in life, nothing comes for free. Having better wages and, therefore, more resources will only be possible by achieving certain results on the track. At this point, I want to emphasize that we will not only have to worry about the salary of our character but that MotoGP 21 puts us in charge of our team and that, therefore, we will have a whole team of professionals at our disposal (Data Analyst, Chief Engineer or Team Manager) who, of course, will have to be fed with the fruit of our efforts. The title offers as a novelty the power to have a Junior team from which we will train those promises that in the future will cover the covers and podiums. Unfortunately, the Career mode does not have any kind of narrative which, without a doubt, would have been interesting to better illustrate the progression of our rider.
It really amazes me for the better the synergy between different game genres and how a sports title can seamlessly and seamlessly integrate RPG mechanics. At this point, the title indeed requires that we have some prior knowledge of mechanics since, although it explains more or less briefly the impact of each of the changes we propose, perhaps most laypeople in this aspect can go blindly and make wrong decisions.
It is the race mode that has taken up most of the hours that I have dedicated to this MotoGP 21 and, honestly, I am unable to estimate its duration. By way of estimation, completing the first category (the one that is supposed to be the simplest) has taken me about five hours; yes, at the beginning I suffered a lot but little by little I have been taking the title and I have really noticed a progression in terms of my skills, which speaks very well of how Milestone has raised the playability of his work. In addition to the aforementioned career mode and the possibility of running a championship, the title offers the option of racing against the clock. Except for the first one, in the rest of the modalities, we can also choose some of the classic riders such as Mick Doohan, Valentino Rossi, or Álex Crivillé, although the possibility of carrying out certain events under their skin has disappeared.
Speaking of championships, MotoGP 21 has, of course, the official Dorna license and we will have access to all the official riders and we will race on the championship circuits, counting on the novelty of Portimao but with the absence of Brno. At this point, and due to the sanitary circumstances that we are experiencing, it has been chosen to offer the user the possibility of competing in both the original championship planned for this year, in which the Austin and Termas del Río races would have to be played (being the which would be held in Finland still pending the homologation of the circuit), as in the one that is being carried out and which has had two competitions already held in Qatar.
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MotoGP 21 multiplayer
The video game also has an online multiplayer that lets us choose between three options: create a room, join an existing one or enter the race director mode where we can set certain options (weather, number of laps, circuit) for the races that we will run. The great novelty of this year comes in that the number of motorcyclists on the track has been increased to 22 and that we are allowed to complete the list of participants with rivals managed by the AI.
Once on the asphalt, and perhaps because there are still no really expert players in this MotoGP 21, I had the feeling of being immersed in a kind of Battle Royale. Let me explain: to get good positions in online racing it is almost more important to survive than to go very fast. Human rivals are more aggressive even if it is possible than artificial intelligence and during the first curves, we will see various mounds that we will have to avoid if we want to prosper. At this point, it is true that, due to the penalty associated with hitting the bones on the asphalt, I have seen how many of the competitors left the game when they had no chance of victory. Something that overshadows the taste for competition that makes me not think of online as an option for the future if this does not improve.
It is not that online multiplayer is the panacea in terms of options, but it seemed quite straightforward and easy to find a room in which to beat the copper against other competitors; With whom, by the way, we can talk through voice chat.
MotoGP 21 delivers on what it promises and I have been able to enjoy it on PlayStation 5 at brand-new 4K (dynamic, yes) and a robust 60 fps but I have not noticed a great improvement over what was seen in the previous generation beyond these figures. And it is not because a good job has not been done, it is that perhaps it is not the title in which the new generation can get muscle given the limited content of the scenes shown to us.
Yes, motorcyclists look realistic and move completely smoothly. During the race we will witness good lighting effects; in fact, I would like to highlight how well the effect of rain has been represented on the asphalt. But the truth is that once at the controls of our bike I have not noticed much difference compared to other previous titles except regarding the handling itself. Because this is one of the titles that begin to take advantage of the exclusive features that incorporate the controls of the new consoles. In addition to good use of haptic vibration, MotoGP 21 excels in the use of adaptive triggers in the case of the DualSense, they will be good companions when making the critical decision to continue accelerating or not and, therefore, avoid the dreaded asphalt. Where the muscle of the new generation is also noticeable is in the practically instantaneous loading times, preventing the rhythm of the game from breaking.
One of the negative points of the title, which is repeated concerning the delivery of the previous course, is related to what the competition itself involves. It is true that the scenes before and after each race correctly represent all the paraphernalia of the official competition but I have not stopped having the feeling that everything that surrounded the race was quite empty. Yes, I have seen a grandstand here and a monument there, but nothing that makes me feel that I am in a high-level competition where I am risking something. The few fans are located in very specific areas of the circuit and, the truth is if you blink you will miss them. The artistic setting is complemented by a compliant sound aspect: during the races, we will only hear the roars of our engine while the previous moments will be seasoned by comments in fairly generic Spanish that inform us about the circuit or the next stages of the championship. The rest of the time we will spend navigating between menus where we are accompanied by a melody as pleasant as forgettable.
MotoGP 21 is, without a doubt, the simulator of the two-wheel sport par excellence. It has the official license that gives it access to all the official bikers and circuits but, above all, with a great job behind it that allows it to offer a pure and demanding simulation experience but that knows how to reward the player’s effort. The package is surrounded by a technical section that gives lukewarm progress for the new generation and, above all, by the presence of that career mode that can become a real sink of hours. If you are a follower of the genre and, above all, if it has been years since you approached the saga, it is a title to consider.
5 things you should know:
It has the official license of the world motorcycle championship with 20 circuits and more than 40 available riders.
Expanded career mode with the ability to create a junior team and configure the bike to your liking
Adequate next-gen performance, smoothly reaching 4K and 60 fps
Good use of DualSense especially in terms of adaptive triggers
Everything that surrounds the race is still at a very precarious level.
An agile combat system that feels powerful and exudes the style of its own
The story quickly becomes predictable
Miles Morales is an endearing character with fears and insecurities: he is human
Despite being a new Spider-Man, Morales’ gameplay is the same as his predecessor Some technical flaws
The story is short, but it has powerful dramatic moments
Outstanding visual modes
The friendly neighbor returns and rises vertiginously to new heights with the help of Miles Morales in a participant installment of the launch of PlayStation 5. We face a new incarnation of the agile arachnid that shines thanks to its emotional and powerful participation that overflows with tons of personality; the result is a Spider-Man who asks nothing of the original and stands out on his own.
But that’s just the character, and the good news is that the game also stands out on its own as a stand-alone expansion that keeps the best of its original and improves on some sections of what was already an excellent superhero game, but will it achieve captivate in the same way as its predecessor? Stay with us because we will tell you right away how Spider-Man is: Miles Morales.
The first feeling is that this game is much more than an expansion, despite offering a considerably smaller extension to the original. The amalgamation of the game systems, characters, and the story has closeness, empathy, and emotional attachment.
Thus, the story offers us the solo adventure of Miles Morales, an ordinary boy who acquired powers by an accidental bite of a genetically modified spider. Now, from the hand of the original Spider-Man, Peter Parker, he must learn the tricks of the trade of the friendly protective guardian of Manhattan. Still, he will have to do it quickly because Peter has a business trip to Europe pending, which leaves the Young and unexperienced Miles Morales as the only Spider-Man in Manhattan.
This is how the story takes flight, with the participation of Miles Morales – characterized by Nadji Jeter – who feels honest, realistic, and empathetic; that of a young man who has doubts, insecurities, and, above all, hope and trust in his loved ones. And it is precisely this feeling of closeness that it shares with the story, which is based on a large-scale conflict that is closely meshed with the Harlem community north of Manhattan where, by chance, is the home of Miles Morales.
The story is primarily limited to one neighborhood on the stage, which denotes the limited spectrum and scope of Insomniac Games’ work and reveals that, in effect, Miles Morales is a stand-alone expansion pack based on the game that debuted 2 years ago. Years. However, it does not feel like a job that reuses everything from the original since the stage is covered in snow, indicating its proximity to the end of the year festivities, which gives us a different visual experience.
On the other hand, it keeps the signature gameplay that enchanted and delighted countless superhero fans a couple of years ago. For example, the action of catapulting you at full speed and swaying vertiginously through the skyscrapers of Manhattan or at ground level on the streets remains unchanged. Without much fear of doubting, it is one of the most satisfying locomotion methods in video games.
Likewise, combat remains true to the original with a system that inherits established principles refined over the past decade. The feeling is one of power and agility with Miles Morales landing punches left and right from an extensive list of moves; at the same time, dodge and lift your enemies into the air to continue connecting combos that finish with extravagant movements punctuated with stylized camera close-ups.
But let’s not forget that this Spidey is totally new, so underneath his repertoire of movements, he now adds special characteristics, which you will discover as the story progresses. Thus, Miles Morales can execute special attacks by connecting blows and dodging the assaults of his enemies, unleashing his arachnid arsenal in powerful electrical attacks that stun his adversaries.
Miles Morales is agile, intelligent, and charismatic, but he is not a detective
At the same time and true to the source material, Miles Morales can blend in with the environment and become practically invisible. This feature opens up opportunities for stealth before and during combat, resulting in a satisfying amalgam of action and subterfuge that shines through in tight situations. Unfortunately, the stealth sections required by the script, for example, when you must investigate using this skill, are not the best activities of the pack: Miles Morales is agile, smart, and charismatic, but he is not a detective.
Despite the above, Miles Morales is in his own Spider-Man, and we say it thanks to the injection of personality he receives. We do not say it because he is a new character, but because he exudes style and personality with each breath of fresh air, he takes his gestures and body language to his involuntary actions. For example, the way he pirouettes with each swing of his web tells us a lot about his behavior and personality. The same can be said for their performance during combat, especially in dramatic close-ups during kills against enemies. Despite all the above, we think that the opportunity to change the presentation of the character was missed because, in the end, Miles Morales does not differ from his predecessor despite being fundamentally different.
On the other hand, as we said, this adventure is an expansion and therefore does not share all its scope or vision concerning the original delivery. You can perceive a better approach focused on the activities that you will find throughout Manhattan during your adventure. . In Spider-Man: Miles MoralesThe traditional pursuit of activities awaits you that are scattered throughout the stage, which, this time take the form of side missions, crime, and artifact hunts, and other activities on the rooftops and parks of Manhattan. For example, the previous Spider-Man left a series of virtual training for Miles Morales to overcome to gain valuable skills; there are also the settlements full of enemies, boxes full of tools, among others. In short, the variety is not that wide, but it fulfills to keep you busy while you complete the main story and later, when you finish it.
All activities reward you with artifacts that you use to upgrade your costume. And speaking of costumes, in Miles Morales, you can unlock more than a handful of amazing and colorful outfits. The interesting thing about these is that each one unlocks a modifier that you can use in conjunction with others to transform your abilities; it must clarify that this does not mean that each suite has a unique behavior.
The variety is not that wide, but it fulfills to keep you busy while you complete the main story and later when you finish it
Miles Morales grows powerful with every action he takes and earns experience points that he spends on a skill tree divided into combat, special powers, and stealth. The only thing we did not like is that it is restricted by level, that is, you will not be able to learn any skill unless you are of a certain level, although at the same time, it is not that it matters much because you level up as you advance by the skill tree. Our point is that if we removed that restriction, progress would not be affected.
We predict that it will not take you more than 8 hours to complete the main story with a minimum deviation towards secondary activities, which is a considerable amount of hours extended with the completion of additional tasks and doubled with the new game plus mode. In this sense … yes, Spider-Man: Miles Morales is considerably short but still has enough to entertain you for a long time.
Regarding the visual quality, we have no complaints of any kind. Spider-Man: Miles Morales is a game that looks extremely good no matter what platform you decide to play it on. This review was made from experience on a PlayStation 5. However, we also played it on PlayStation 4, and the feeling is almost the same. We emphasize “almost the same” as, in general, it is a game that looks good.
However, PlayStation5 is where you get a new dimension of quality thanks to the added features of the console. For example, it offers us ray tracing on different surfaces, better character models, and, in general, a higher quality technological implementation throughout its 2 video options. One is Fidelity, which prioritizes an experience in 4K, with additional effects in shading, ray tracing, with a count of 30 frames per second that are perceived as stable.
We enjoyed every second of the fluidity of the combat and the fast-paced action as we swayed across Manhattan.
The other is the Performance mode, whose priority is to offer an experience at 60 frames per second but sacrificing some of the improvements of the fidelity mode. This experience is the one we enjoy the most. Despite the lack of resolution, it was challenging, even impossible, to notice the differences between the leaps of resolution in the middle of combat. Mind you, and we enjoyed the fluidity of combat and fast-paced action every second as we swayed across Manhattan.
The verdict is that while the PlayStation 5 is the ultimate visual experience, the PlayStation 4 is not far behind. It is important to note that our experience was affected a couple of times by some errors, for example, inoperative goals that prevented us from progressing until the checkpoint was reset and even errors that left our PlayStation 5 frozen. It feels like delivery to the one that lacked a couple of percentage points of polish in its final stage.
Finally, we must mention the disappointing implementation of the DualSense, the new console controller that is pointed to as one of the differentiators of the generation. Here we note an implementation almost by compromise that did not take advantage of the benefits or capabilities of the command in an impactful way. The haptic function is forgettable, while the adaptive triggers are hardly used. Anyway, we would have liked an implementation with greater degrees of imagination, but for this, we will have to wait longer.
Thus we arrive at the final verdict of Spider-Man: Miles Morales, of which we will say that it is a solid delivery from the friendly neighbor, that is, a yes with all of the law that shows us that the city of Manhattan has a lot of potentials to offer new and varied stories of this young Spidey. Perhaps we are talking about the founding of a profitable franchise that operates with game models with short but defined scope and length, that feels like a compilation of a comic series previously published in single issues and that in the future could be extended into another. TPB.
The game shines for offering a personal and endearing approach to its protagonist. At the same time, it uses the best cards, forgetting the lethargic progress of its original version. Miles Morales is a pure personality and unmatched style. Recommended.