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Monster Hunter Rise Analysis

Battling a MagnamaloMonster Hunter Rise’s flagship monster is a spiral of emotions. The malicious Wyvern with big cat features and manners is capable of bringing out the best and worst in the player himself. It tests your dexterity and your ability to adapt to the worst circumstances. Beating him is also an experience.

The first time you take down the mighty Magnamalo, the body asks you for a couple of minutes. No matter how good your weapons are, the duel is extremely intense. And when you’ve fully experienced the feeling of accomplishment, the natural impulse manifests itself: stop by the forge, see what you can do with the pieces you have obtained, return to the meeting room and put them to the test against the biggest bug there is. Cast the penultimate game. Always the penultimate.

Officially, Monster Hunter Rise ranks as the best game ever released by Capcom on Nintendo Switch. And, in the process, as an absolutely unbeatable Action RPG: spectacular in presentation, outstanding in content and, most importantly: 100% Monter Hunter.

Inheriting the best of the classics of the cult saga, all the successes of Monster Hunter World and, in the process, taking a giant step forward in the playable through new mobility systems that feel great for the whole.

More and better consolidating the New World that we knew – and loved – on Xbox and PlayStation and, in the process, taking us to new ground. Specifically, around the exotic Kamura. A small village very much inspired by feudal Japan – with great overtones of fantasy here and there – whose welcoming locals prepare for a catastrophic event: the imminent attack by hordes of monsters known as the Frenzy.

Because if there is something that the Monster Hunter saga does wonderfully, it is to convey the feeling that there is always something interesting to discover, a mission or objective to do or some improvement, armour or weapon to put to the test. And, in this regard, the portable possibilities of Nintendo Switch shine with their own light. Especially when – as you will see – the game looks brutal even outside the console’s Dock.

Monster Hunter Rise, the evolution of a cult saga on Nintendo Switch

Monster Hunter Rise is not a custom version of Monster Hunter World, much less a minor instalment. It is the next step in the evolutionary line of Capcom’s most powerful saga, a license considered a cult in Japan and the next foray into a New World, the fifth generation of the saga, with the weight and responsibility to meet the expectations of 16 million hunters. Expectations, by the way, that MH Rise is not slow to exceed.

An achievement that Capcom obtains by reinforcing its formula, taking note of what it liked in the most recent instalments and, in the process, pushing the Nintendo Switch to its limit as a system. A landmark that rests on three strongly founded pillars:

  • On the one hand, being reverentially faithful to the classic instalments. Keeping in mind those who were hardened with the first forays of the saga and found in Monster Hunter Generations Ultimate the experience that dazzled them.
  • Now, those who come from Monster Hunter World will feel at home. In addition to the playable settings, MH Rise introduces completely original areas and revamps old maps so that the areas are no longer interconnected, but are explored as a single daunting setting. Both in size and verticality.
  • And yet Monster Hunter Rise is also a resounding step forward in gameplay. Although, we all agree that the absence of a second stick limited the development of the saga in Nintendo laptops, the theme of feudal Japan serves to introduce new “ ninja ” mobility options that masterfully speed up travel and, in the process, they feel scandal to the fighting.

Because, from the very first game, Monster Hunter Rise doesn’t feel like an extension of the New World that we met in Monster Hunter World, but like a new instalment in every aspect, opening up even more to new players and, in the process, establish what has been learned and innovate with courage and success in the face of those who arrive from previous deliveries with new hunting actions.

keys with which mobility and hunting skills are greatly intensified is the chordopter , a thread that we can deploy in any direction, in a way similar to Spider-Man’s web or the Three-Dimensional Maneuvering Team of Attack the titans. We can even use them to tame beasts.

We can run sprints, balance in the air, access very high points, make fleeting escapes and, in combat, access new and brutal movements for each weapon that we can also equip or exchange. Accentuating more and better one of the keys of the game: constantly encourage us to experiment while we find our style.

On the other hand, in addition to the Felyne comrades, in Monster Hunter Rise the Canyne comrades make an appearance, which not only provides support in combat but also serve as mounts, speeding up tracking and exploration, simplifying minor combats and, making that the persecutions are more intense. Not to mention, of course, the advantage of reaching the monster to beat without being with the resistance bar at minimum.

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Unsurprisingly, Monster Hunter World’s new mobility techniques and legacy of the same grand setting without separate zones also affect biome design. While it would be very unfair to equate the level of detail and quality of finishes with those seen on Xbox and PlayStation, they benefit from a formidable verticality and are more and better suited to exploration.

And best of all: Monster Hunter Rise is a visual joy on Switch, whether we play on a TV or play on a laptop.

Capcom has not limited itself to doing the tasks but has set out to raise its own bar from Nintendo Switch

In addition, Monster Hunter Rise has a kind of photo mode: our protagonist can take photos that he will save in the game and we can even keep them on the Switch reel. It even has a generous series of gestures.

Although where Capcom takes the cake is in the village itself. A place that exudes life and color, lending itself to fantastic photography in the process.

As a curious fact, if we take pictures of the Monsters we can use them to complement the bestiary of the game. Which is a huge detail. Of course, going back to the finishes, it shows that Capcom has put a very special pampering on each bit of Monster Hunter Rise mapping.

In fact, each biome not only has an exceptional finish that speaks for itself if we approach the highest points, but it manifests its life by showing the behaviours of the Great Monsters of the game from a distance. After all, it is essential in the face of the inevitable persecution.

And what about textures and patterns? We can say that Capcom and its engine have adapted wonderfully to the limits of Switch, finding total redemption compared to what was seen in Monster Hunter Generations Ultimate (and its finishes that showed its origin from 3DS) although, logically, the detail of MH World on Xbox Series X.

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And yet, beyond its spectacular presentation, it also highlights that during our games we have not experienced any performance drops or problems that take us out of the game. Monster Hunter Rise doesn’t hit 60fps, but it goes the way it should go: steady and silky smooth, despite monsters’ glorious level of detail and new mobility options.

Capcom has not limited itself to doing the tasks but has set out to raise its own bar from Nintendo Switch. Of course, he has also dared to propose interesting novelties taking advantage of the new plot context on which the experience itself revolves: Frenzy.

Beyond the Hunt: Kamura’s Glorious Counterattack!

Monster Hunter Rise seeks to be the new standard-bearer of the saga itself, and Capcom knows that to achieve this it is not enough to incorporate successful new features in the playable. Thus, the village of Kamura is not only the starting point of our raids and we will forge weapons; rather, its walls are a brutal battlefield.

The plot of Monster Hunter Rise places us before the resurgence of a catastrophe: half a century ago, a phenomenon known as the Frenzy caused waves of great monsters to sweep over Kamura, causing chaos and destruction. Today that calamity reappears, but the villagers are prepared to fight it.

In addition to the village progress quests, raids, and gathering room quests, Monster Hunter Ris and incorporates the Frenzy quests. A survival test with a Tower Defense tinge in which we must defend the village walls from hordes of large tonnage creatures while positioning facilities such as turrets and traps. A true festival of destruction.

During the process, we will be able to trigger traps, place automatic weapons and even take control of powerful turrets. We can even invite other warriors from the village to take part in the impending massacre.

Logically, we can also use in these missions one of the new features implemented in Monster Hunter Rise: the mounting of wyverns. Using the chordoptera we can tame and attack the back of wild creatures. And although the playability of the wyvern mount is not up to the rest of the game, the damage that we can cause is atrocious.

In the end it all adds up, and in Monster Hunter Rise all our progress and materials obtained will be used to improve our weapons, our armour and those of our comrades. In fact, and as in previous instalments, the improvement of equipment will become our priority, inviting us more and more directly to start games in order to obtain a certain material that can only be obtained from a creature.

For its part, there is a story advancing at our own pace. Accessing the village missions we will see how a plot unfolds that revolves around the Frenzy itself, the defence lines of the village and a colossus that feeds on the evil that is generated during it: the brutal Wyvern of Magnamalo Fang.

We must measure ourselves with him sooner or later, of course. But, as is logical, and like any ARPG, little by little we will see that our progress is subject to our statistics and the figures of the equipment we carry. Luckily, as we already said, in Monster Hunter Rise there are always tons of missions and activities to do and reasons to improve.

And not only that, Capcom has integrated a new training room in which we will not only be able to master each weapon in the game, which is outrageous and very varied, but we will also be invited to experiment with the possibilities of the chordoptera. A total success.

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Of course, multiplayer is an essential part of the experience itself. Monster Hunter Rise offers through its shortcuts Chat options, emojis and communication systems. And best of all is the way the access points are implemented. Of course, hunting among several is even better and more fun and generates a greater addiction to an experience that is already ten.

VidaExtra’s opinion

Monster Hunter Rise is a console seller in its own right and, best of all: one of the best titles in the Nintendo Switch catalogue. Not only because it is an action RPG formula forged over decades and perfected with new very successful contributions, but because of its way of achieving excellence as a game.

Its presentation or its superb gameplay are quantifiable measures of the great milestone achieved by Capcom in Monster Hunter Rise, of course, but how it penetrates the player is a separate issue. How the game constantly invites you to hook one game to the next. Rewarding every achievement. Challenging yourself a little more with each defeat. Trapping you, in the best of senses, with every milestone.

Monster Hunter Rise is everything expected of a saga considered cult. And even more

Part of this merit comes from the presence of his monsters. Spectacular, epic and fierce until the end. Facing them is an experience as intense as it is sensational. Even seeing two or more of them collide from a distance is quite a sight. And sharing games locally or online amplifies those feelings.

There are aspects that perhaps deserved to have been captured with a little more ambition. El Frenzy is a show, of course, but as a general rule, and except for the sections involved in the story, it feels more like a submode than a mega event. And the control of the wyvern domes could have perhaps been improved a little more.

And despite the fact that the Switch’s design is ergonomic in platform games, the Joy-Cons are going to suffer a lot at times of maximum tension. In the most desperate battles. But, of course, Monster Hunter Rise can’t do anything there.

And yet, the feelings of Monster Hunter Rise could not be more positive. The mobility and the Canyes comrades give new and successful nuances to the set that must remain in future instalments. And the Magnamalo is one of those flagship beasts called to leave a powerful impact on the saga.

Monster Hunter Rise is everything that is expected of a saga considered a cult and even more. Capcom delights in pushing the Switch to its limits with an action RPG proposal that is imposed as a must-see for Monster Hunter fans around the world. Positioning it preferably on the previous deliveries. Because, above all the above, Monster Hunter Rise is epicity made video game.

Pros and Cons

A masterful action and role experience
Visually spectacular: the monsters are epic and the settings are rich in depth
The mobility news is the future of the saga
Tons of hours of play that are best enjoyed in the company
Although you can enjoy a wonderful time on your laptop, your Joy Con will suffer a lot

Monster Hunter Rise: System Requirements (Minimum)

  • CPU: Intel Core i5-4460, 3.20GHz or AMD FX-6300
  • CPU SPEED: Info
  • RAM: 8 GB
  • OS: WINDOWS 7, 8, 8.1, 10 (64-bit required)
  • VIDEO CARD: NVIDIA GeForce GTX 760 or AMD Radeon R7 260x (VRAM 2GB)

Monster Hunter Rise: Recommended Requirements

  • CPU: Intel Core i7 3770 3.4GHz or Intel Core i3 8350 4GHz or AMD Ryzen 5 1500X
  • CPU SPEED: Info
  • RAM: 8 GB
  • OS: WINDOWS 7, 8, 8.1, 10 (64-bit required)
  • VIDEO CARD: NVIDIA GeForce GTX 1060 (VRAM 3GB) or AMD Radeon RX 570X (VRAM 4GB)
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Gears 5 Graphics Card Requirements

GEARS 5 is a AAA shooter and action to the 1 st person. These games are known to consume resources. GEARS 5 game provides a stunning picture with realistic effects, stunning lighting effects, and a very immersive game environment. It is based on the Unreal Engine 4 graphics engine. This title is compatible with DirectX 12 and certain AMD features such as FidelityFX. Nvidia cards are nevertheless compatible. If you want to install this game, we advise you to read the following article, informing you about the minimum and recommended configurations. We will also test this title with different graphics cards. Let’s go!  

PC configurations for the GEARS 5

Operating System: Windows 7 SP1 64-bit, Windows 10 64-bit
Processor: AMD FX-6000 series or Intel i3 Skylake
Graphics: AMD Radeon R9 280 or NVIDIA GeForce GTX 760
DirectX: Version 12
Network: Broadband Internet connection
Storage: 80 GB of available space
Sound card: DirectX compatible
As a minimum configuration (in 1080p), this game requires a computer with the following configurations.

If you want to play at 1440p, the recommended configurations are as follows:

Operating System: Windows 10 64-bit
Processor: AMD Ryzen 3 or Intel i5 Skylake
Graphics: AMD Radeon RX 570 or NVIDIA GeForce GTX 970
Version 12Version 12
Network: Broadband Internet connection (in online multiplayer)
Storage: 80 GB of available space
Sound card: DirectX compatible

To run Gears 5, you must have a PC with an i3 Skylake or AMD FX-6000 core processor with 8 GB of RAM. The ideal would be to have a core i5 Skylake processor or an AMD Ryzen 3 with 8 GB of memory. With these configurations, you can run this game in UltraHD with no problem. The frame rate will nevertheless depend on the graphics card you are going to use.

Gear 5 with its Update 2 is equipped with AMD  FidelityFX technology. This allows having an image with more accentuated details at a high frame rate (high FPS). This setting is adjustable at the game level whether you are using an AMD or Nvidia graphics card.

Gear 5 benchmarking

On FullHD 1080p resolution, the following cards provide an average frame rate above 60 FPS: 

  • RX 580 at 63 FPS, 
  • GTX 1660 at 67 FPS, 
  • RTX 2060 at 92 FPS,
  • RX 5600 at 94 FPS, 
  • RX 5600 XT at 109 FPS, 
  • RX 2070 at 96 FPS, 
  • RTX 2080 at 118 FPS, 
  • RTX 2080 Super at 122 FPS, 
  • RTX 2080 Ti at 136 FPS. 
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Only the RX 570 card is below 60 FPS. She is at 53 FPS. So, with FullHD resolution, most of our graphics cards will do. The RTX 2080 Ti is nevertheless the most powerful because it allows having 136 FPS.

On UltraHD 1440p resolution, the following cards offer a frame rate lower than 60 FPS:

  • RX 570 at 35 FPS,
  • RX 580 at 38 FPS,
  • GTX 1660 at 38 FPS,
  • RTX 2060 at 56 FPS. 

If you want a card that can deliver a frame rate greater than 60 FPS, you can choose one of the following cards: RX 5700 at 66 FPS, RX 5700 XT at 75 FPS, RX 2070 at 67 FPS, RTX 2080 at 82 FPS, RTX 2080 Super at 86 FPS, RTX 2080 Ti at 101 FPS.

On the 4K 2060p resolution, only the RTX 2080 Ti card manages to obtain the 60 FPS frequency. The others are far below:

  • RX 570 at 16 FPS,
  • RX 580 at 20 FPS,
  • GTX 1660 at 19 FPS,
  • RTX 2060 at 28 FPS,
  • RX 5700 at 35 FPS,
  • RX 5700 XT at 40 FPS,
  • RX 2070 at 35 FPS,
  • RTX 2080 at 45 FPS,
  • RTX 2080 Super at 48 FPS.

So to play GEARS 5 in 4K 2060p with a frame rate higher than 60 FPS, here are the recommended configurations:


Operating System: Windows 10 64-bit
Processor: AMD Ryzen 7 or Intel core i7 Skylake
Graphics: RTX 2080 Ti or an AMD RX 6800 XT card
DirectX: Version 12
Network: Broadband Internet connection (in online multiplayer)
Storage: 80 GB of available space
Sound card: DirectX compatible

Gear 5 is a shooter and action game. It was developed by The Coalition and published by Xbox Game Studios. This game was released on PC on September 10, 19. The Xbox Series version was released on November 10, 2020. It is the 6th installment in the Gears of War saga. EPIC developed the first version of Microsoft’s Xbox platform. This title has for the main character: Kait Diaz. It also includes JD Fenix, father of JD, Delmont Walker, and Marcus Fenix. This can play this game in single-player, local multiplayer, and online.

The game takes place on Sera, Kait Diaz, accompanied by Delmont Walker, no longer follows the orders issued by JD Fenix. Therefore, she will try to solve various mysteries: the origin of her family, her links with the enemy, etc. While in search of the truth, she prevents the Locust invasion. JD Fenix ​​, on his side, draws closer to Prime Minister Jinn while Marcus continues his fight despite his frustration with authority and his family. When it comes to picture quality, this game provides hyper-realistic and very immersive gameplay scenes. Although this game is not compatible with Ray Tracing, we have no complaints about the graphics. The playing environment: water, snow, sand, etc., is of very high quality. The details have been well thought out to provide you with unforgettable and unparalleled gaming experiences.

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In short, AAA games eat up a lot of resources. It’s not just Gears 5 that’s involved. This is the case with the title Borderlands 3 and other similar titles. These resource requirements are nevertheless justified because the game scenes of Gears 5 are truly breathtaking. 

Nothing was left to chance. Even the cutscenes are high quality with more polished expressions and more elaborate shots. For 4K picture quality, you can use the RTX 2080 Ti graphics card or another even better one. The GeForce RTX 3080 card manages to have a frame rate of 86 FPS in 4K resolution. The Radeon RX 6800 XT card also gets 67 FPS.

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MotoGP 21: New Generation Racing Game

MotoGP 21 is an officially licensed two-wheel racing simulation video game of the Motorcycle World Championship that seeks for another year to offer the most realistic and authentic MotoGP experience possible with several playable additions, different improvements, and of course the possibility of getting on the bike of the greatest riders of the great disciplines of the competition.

Among its bets, Milestone is committed to including in MotoGP 21 a progressive and strategic Career Manager mode, a more intelligent and advanced Neural AI as well as different improvements in the real gameplay that will expand the simulation vibrations and the feeling of immersion of the players in the game. play. Added to these additions is the presence of new motorcycle recovery sequences. Brake temperature monitoring, “Long Lap” penalties, and a revised motorcycle suspension system, seeking to increase the level of realism in this new installment.

PlatformPC, PS4, Xbox Series, Xbox One, Nintendo Switch
GenreDriving, Motorcycle
Players1-12 (Competitive: Local and Online)
LaunchApril 22, 2021

It may not be one of those games with a barrier to entry access to all users due to its clear approach to simulation, but once you internalize the handling of motorcycles you will discover that MotoGP 21 is undoubtedly a delight for all. followers of the sport of two wheels. We take a look at the latest iteration of the Milestone saga.

It is said of many games that are easy to handle but difficult to master and, without a doubt, MotoGP 21 can clearly fit within this definition. If you are a fan of the sport of two wheels, surely the first thing you want to do is put on your virtual jumpsuit, fit the helmet, and hit the asphalt. But soon you will realize that, as happens in real life, mastering a motorcycle is not something innate and that not only is it worth accelerating to the maximum but, in this case, you have to know the machine well. mounted and the] effect we have on her and her driving.

Because yes, an undeniable characteristic of this MotoGP 21 is that it faithfully represents the behavior of the athlete on the motorcycle thanks to a system of physics that will make us have to put all our senses to balance on the two wheels, especially when we take or exit a curve. The title indeed offers different levels of assistance in this regard, but none of them in any way comes close to what would be a more purely arcade experience.

Concerning what was seen in previous deliveries, this year they wanted to give more emphasis to everything related to tires and braking. Let me explain: not only will we have to choose wisely which one to use in the race, but we will also have to be aware of its wear (in the case of the tires) or the level of warm-up. In addition, an additional effort has been made to better represent the suspension of the bikes on the asphalt, which is especially noticeable when our future in the race takes us away from the path we should follow.

As you can see, there are many aspects to consider to master the motorcycle and, therefore, we cannot recommend you enough that, first of all, you go through the extensive tutorial where we will be taught not only how to handle it, which in itself does not it is excessively difficult since it is based on the proper use of the triggers and analog sticks but rather on considering aspects that may displace more than one such as the selection of an automatic braking system or other factors that have already debuted in past releases such as the control of the fuel we carry on our motorcycle. Because yes, again we can be thrown millimeters from victory if we were not proactive when filling our tank.

In addition to our rider, in MotoGP 21 we can customize our helmet or motorcycle, even designing our stickers.

However, I do not want to scare anyone here: MotoGP 21 is a title that knows how to reward the user’s effort to try to master it and, based on patience and not letting ourselves be carried away by that innate impulse to reach maximum speed, we will be entering the path and we will start to gain positions in the final leaderboard of each race. As we have commented previously, the game strives to give you help mechanisms so that the experience is somewhat lighter (which, fortunately, can be disconnected if you are looking for purer sensations). Before starting each race (or training session) we will be able to adjust details of our motorcycle such as the braking system or, as we have mentioned before, the amount of fuel that we will carry. If we are not very clear about which option to choose, MotoGP 21 asks us if we have noticed any type of problem (for example, that we do not take the curves well) and suggests certain modifications to solve it.

Once on the asphalt, the game indicates to us utilizing a series of arrows superimposed on the road the ideal path that we should follow to leave our rivals behind. A color code gives us clues about how fast we should be at all times: blue indicates that we accelerate, orange indicates brake; red is a clear indication that either we slow down, or we will see the ground closer than we would like. That said, even in this case all would not be lost since MotoGP 21 once again makes use of the rewind option through which we can go back in time and return to that moment when things were still going well for us. Yes, I am not going to deny that this takes away realism from what the race itself is but, since its use is completely optional and limited to the experience of a player, it does not hurt. And, on a personal basis, it may ease the frustration of some in those early races where they have yet to dominate the title, giving them a second chance to continue their chances of victory.

Of course, even if we manage to master the bike, with time and skill, do not think that winning the races is going to be a walk in the field at all. We are not alone on the track (we can have up to 22 rivals) and our adversaries are once again governed by that artificial intelligence system based on neural networks called ANNA. And at this point I want to confess that the rivals have seemed quite competitive to me, why deny it. They do not shy away from contact and on occasion, we have both ended up on the ground trying to find that millimeter in the curve that would allow us to get ahead.

They do not give up and, like us, they will take risks that, at times, will take them off the track and hitting the ground. And this is where another of the novelties of this MotoGP 21 comes: those magical reappearances are over, which respawn in a typical FPS. Here we will have to get up, get on the bike and rejoin the track on our own (and, of course, having lost previous time).

Following the look of the latest installments of the saga and other sports titles from other specialties, MotoGP 21 incorporates a career mode (here called trajectory) that will undoubtedly be the one that will star in the most intense and long-lived gaming sessions. Similar to last year, it is not simply a succession of races but offers us the possibility to manage all aspects of our team and the motorcyclist that we embody. As soon as we start our first game, we are asked to create the character that we can configure in a similar way to what we do in an RPG through a short editor.

The first thing we will have to do is choose a manager and team and we will begin to realize that, as in life, nothing comes for free. Having better wages and, therefore, more resources will only be possible by achieving certain results on the track. At this point, I want to emphasize that we will not only have to worry about the salary of our character but that MotoGP 21 puts us in charge of our team and that, therefore, we will have a whole team of professionals at our disposal (Data Analyst, Chief Engineer or Team Manager) who, of course, will have to be fed with the fruit of our efforts. The title offers as a novelty the power to have a Junior team from which we will train those promises that in the future will cover the covers and podiums. Unfortunately, the Career mode does not have any kind of narrative which, without a doubt, would have been interesting to better illustrate the progression of our rider.

It really amazes me for the better the synergy between different game genres and how a sports title can seamlessly and seamlessly integrate RPG mechanics. At this point, the title indeed requires that we have some prior knowledge of mechanics since, although it explains more or less briefly the impact of each of the changes we propose, perhaps most laypeople in this aspect can go blindly and make wrong decisions.

It is the race mode that has taken up most of the hours that I have dedicated to this MotoGP 21 and, honestly, I am unable to estimate its duration. By way of estimation, completing the first category (the one that is supposed to be the simplest) has taken me about five hours; yes, at the beginning I suffered a lot but little by little I have been taking the title and I have really noticed a progression in terms of my skills, which speaks very well of how Milestone has raised the playability of his work. In addition to the aforementioned career mode and the possibility of running a championship, the title offers the option of racing against the clock. Except for the first one, in the rest of the modalities, we can also choose some of the classic riders such as Mick Doohan, Valentino Rossi, or Álex Crivillé, although the possibility of carrying out certain events under their skin has disappeared.

Speaking of championships, MotoGP 21 has, of course, the official Dorna license and we will have access to all the official riders and we will race on the championship circuits, counting on the novelty of Portimao but with the absence of Brno. At this point, and due to the sanitary circumstances that we are experiencing, it has been chosen to offer the user the possibility of competing in both the original championship planned for this year, in which the Austin and Termas del Río races would have to be played (being the which would be held in Finland still pending the homologation of the circuit), as in the one that is being carried out and which has had two competitions already held in Qatar.

MotoGP 21 multiplayer

The video game also has an online multiplayer that lets us choose between three options: create a room, join an existing one or enter the race director mode where we can set certain options (weather, number of laps, circuit) for the races that we will run. The great novelty of this year comes in that the number of motorcyclists on the track has been increased to 22 and that we are allowed to complete the list of participants with rivals managed by the AI.

Once on the asphalt, and perhaps because there are still no really expert players in this MotoGP 21, I had the feeling of being immersed in a kind of Battle Royale. Let me explain: to get good positions in online racing it is almost more important to survive than to go very fast. Human rivals are more aggressive even if it is possible than artificial intelligence and during the first curves, we will see various mounds that we will have to avoid if we want to prosper. At this point, it is true that, due to the penalty associated with hitting the bones on the asphalt, I have seen how many of the competitors left the game when they had no chance of victory. Something that overshadows the taste for competition that makes me not think of online as an option for the future if this does not improve.

It is not that online multiplayer is the panacea in terms of options, but it seemed quite straightforward and easy to find a room in which to beat the copper against other competitors; With whom, by the way, we can talk through voice chat.

 MotoGP 21 delivers on what it promises and I have been able to enjoy it on PlayStation 5 at brand-new 4K (dynamic, yes) and a robust 60 fps but I have not noticed a great improvement over what was seen in the previous generation beyond these figures. And it is not because a good job has not been done, it is that perhaps it is not the title in which the new generation can get muscle given the limited content of the scenes shown to us.

Yes, motorcyclists look realistic and move completely smoothly. During the race we will witness good lighting effects; in fact, I would like to highlight how well the effect of rain has been represented on the asphalt. But the truth is that once at the controls of our bike I have not noticed much difference compared to other previous titles except regarding the handling itself. Because this is one of the titles that begin to take advantage of the exclusive features that incorporate the controls of the new consoles. In addition to good use of haptic vibration, MotoGP 21 excels in the use of adaptive triggers in the case of the DualSense, they will be good companions when making the critical decision to continue accelerating or not and, therefore, avoid the dreaded asphalt. Where the muscle of the new generation is also noticeable is in the practically instantaneous loading times, preventing the rhythm of the game from breaking.

One of the negative points of the title, which is repeated concerning the delivery of the previous course, is related to what the competition itself involves. It is true that the scenes before and after each race correctly represent all the paraphernalia of the official competition but I have not stopped having the feeling that everything that surrounded the race was quite empty. Yes, I have seen a grandstand here and a monument there, but nothing that makes me feel that I am in a high-level competition where I am risking something. The few fans are located in very specific areas of the circuit and, the truth is if you blink you will miss them. The artistic setting is complemented by a compliant sound aspect: during the races, we will only hear the roars of our engine while the previous moments will be seasoned by comments in fairly generic Spanish that inform us about the circuit or the next stages of the championship. The rest of the time we will spend navigating between menus where we are accompanied by a melody as pleasant as forgettable.


MotoGP 21 is, without a doubt, the simulator of the two-wheel sport par excellence. It has the official license that gives it access to all the official bikers and circuits but, above all, with a great job behind it that allows it to offer a pure and demanding simulation experience but that knows how to reward the player’s effort. The package is surrounded by a technical section that gives lukewarm progress for the new generation and, above all, by the presence of that career mode that can become a real sink of hours. If you are a follower of the genre and, above all, if it has been years since you approached the saga, it is a title to consider.

5 things you should know:

  • It has the official license of the world motorcycle championship with 20 circuits and more than 40 available riders.
  • Expanded career mode with the ability to create a junior team and configure the bike to your liking
  • Adequate next-gen performance, smoothly reaching 4K and 60 fps
  • Good use of DualSense especially in terms of adaptive triggers
  • Everything that surrounds the race is still at a very precarious level.
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Review: Marvel’s Spider-Man Miles Morales

Table of Contents

Pros and Cons

An agile combat system that feels powerful and exudes the style of its ownThe story quickly becomes predictable
Miles Morales is an endearing character with fears and insecurities: he is humanDespite being a new Spider-Man, Morales’ gameplay is the same as his predecessor 
Some technical flaws
The story is short, but it has powerful dramatic moments
Outstanding visual modes

The friendly neighbor returns and rises vertiginously to new heights with the help of Miles Morales in a participant installment of the launch of PlayStation 5. We face a new incarnation of the agile arachnid that shines thanks to its emotional and powerful participation that overflows with tons of personality; the result is a Spider-Man who asks nothing of the original and stands out on his own.

But that’s just the character, and the good news is that the game also stands out on its own as a stand-alone expansion that keeps the best of its original and improves on some sections of what was already an excellent superhero game, but will it achieve captivate in the same way as its predecessor? Stay with us because we will tell you right away how Spider-Man is: Miles Morales.

The first feeling is that this game is much more than an expansion, despite offering a considerably smaller extension to the original. The amalgamation of the game systems, characters, and the story has closeness, empathy, and emotional attachment.

Thus, the story offers us the solo adventure of Miles Morales, an ordinary boy who acquired powers by an accidental bite of a genetically modified spider. Now, from the hand of the original Spider-Man, Peter Parker, he must learn the tricks of the trade of the friendly protective guardian of Manhattan. Still, he will have to do it quickly because Peter has a business trip to Europe pending, which leaves the Young and unexperienced Miles Morales as the only Spider-Man in Manhattan.

This is how the story takes flight, with the participation of Miles Morales – characterized by Nadji Jeter – who feels honest, realistic, and empathetic; that of a young man who has doubts, insecurities, and, above all, hope and trust in his loved ones. And it is precisely this feeling of closeness that it shares with the story, which is based on a large-scale conflict that is closely meshed with the Harlem community north of Manhattan where, by chance, is the home of Miles Morales.

The story is primarily limited to one neighborhood on the stage, which denotes the limited spectrum and scope of Insomniac Games’ work and reveals that, in effect, Miles Morales is a stand-alone expansion pack based on the game that debuted 2 years ago. Years. However, it does not feel like a job that reuses everything from the original since the stage is covered in snow, indicating its proximity to the end of the year festivities, which gives us a different visual experience.

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On the other hand, it keeps the signature gameplay that enchanted and delighted countless superhero fans a couple of years ago. For example, the action of catapulting you at full speed and swaying vertiginously through the skyscrapers of Manhattan or at ground level on the streets remains unchanged. Without much fear of doubting, it is one of the most satisfying locomotion methods in video games.

Likewise, combat remains true to the original with a system that inherits established principles refined over the past decade. The feeling is one of power and agility with Miles Morales landing punches left and right from an extensive list of moves; at the same time, dodge and lift your enemies into the air to continue connecting combos that finish with extravagant movements punctuated with stylized camera close-ups.

But let’s not forget that this Spidey is totally new, so underneath his repertoire of movements, he now adds special characteristics, which you will discover as the story progresses. Thus, Miles Morales can execute special attacks by connecting blows and dodging the assaults of his enemies, unleashing his arachnid arsenal in powerful electrical attacks that stun his adversaries.

Miles Morales is agile, intelligent, and charismatic, but he is not a detective

At the same time and true to the source material, Miles Morales can blend in with the environment and become practically invisible. This feature opens up opportunities for stealth before and during combat, resulting in a satisfying amalgam of action and subterfuge that shines through in tight situations. Unfortunately, the stealth sections required by the script, for example, when you must investigate using this skill, are not the best activities of the pack: Miles Morales is agile, smart, and charismatic, but he is not a detective.

Despite the above, Miles Morales is in his own Spider-Man, and we say it thanks to the injection of personality he receives. We do not say it because he is a new character, but because he exudes style and personality with each breath of fresh air, he takes his gestures and body language to his involuntary actions. For example, the way he pirouettes with each swing of his web tells us a lot about his behavior and personality. The same can be said for their performance during combat, especially in dramatic close-ups during kills against enemies. Despite all the above, we think that the opportunity to change the presentation of the character was missed because, in the end, Miles Morales does not differ from his predecessor despite being fundamentally different.

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On the other hand, as we said, this adventure is an expansion and therefore does not share all its scope or vision concerning the original delivery. You can perceive a better approach focused on the activities that you will find throughout Manhattan during your adventure. . In Spider-Man: Miles MoralesThe traditional pursuit of activities awaits you that are scattered throughout the stage, which, this time take the form of side missions, crime, and artifact hunts, and other activities on the rooftops and parks of Manhattan. For example, the previous Spider-Man left a series of virtual training for Miles Morales to overcome to gain valuable skills; there are also the settlements full of enemies, boxes full of tools, among others. In short, the variety is not that wide, but it fulfills to keep you busy while you complete the main story and later, when you finish it.

All activities reward you with artifacts that you use to upgrade your costume. And speaking of costumes, in Miles Morales, you can unlock more than a handful of amazing and colorful outfits. The interesting thing about these is that each one unlocks a modifier that you can use in conjunction with others to transform your abilities; it must clarify that this does not mean that each suite has a unique behavior.

The variety is not that wide, but it fulfills to keep you busy while you complete the main story and later when you finish it

Miles Morales grows powerful with every action he takes and earns experience points that he spends on a skill tree divided into combat, special powers, and stealth. The only thing we did not like is that it is restricted by level, that is, you will not be able to learn any skill unless you are of a certain level, although at the same time, it is not that it matters much because you level up as you advance by the skill tree. Our point is that if we removed that restriction, progress would not be affected.

We predict that it will not take you more than 8 hours to complete the main story with a minimum deviation towards secondary activities, which is a considerable amount of hours extended with the completion of additional tasks and doubled with the new game plus mode. In this sense … yes, Spider-Man: Miles Morales is considerably short but still has enough to entertain you for a long time.

Regarding the visual quality, we have no complaints of any kind. Spider-Man: Miles Morales is a game that looks extremely good no matter what platform you decide to play it on. This review was made from experience on a PlayStation 5. However, we also played it on PlayStation 4, and the feeling is almost the same. We emphasize “almost the same” as, in general, it is a game that looks good.

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However, PlayStation5 is where you get a new dimension of quality thanks to the added features of the console. For example, it offers us ray tracing on different surfaces, better character models, and, in general, a higher quality technological implementation throughout its 2 video options. One is Fidelity, which prioritizes an experience in 4K, with additional effects in shading, ray tracing, with a count of 30 frames per second that are perceived as stable.

We enjoyed every second of the fluidity of the combat and the fast-paced action as we swayed across Manhattan.

The other is the Performance mode, whose priority is to offer an experience at 60 frames per second but sacrificing some of the improvements of the fidelity mode. This experience is the one we enjoy the most. Despite the lack of resolution, it was challenging, even impossible, to notice the differences between the leaps of resolution in the middle of combat. Mind you, and we enjoyed the fluidity of combat and fast-paced action every second as we swayed across Manhattan.

The verdict is that while the PlayStation 5 is the ultimate visual experience, the PlayStation 4 is not far behind. It is important to note that our experience was affected a couple of times by some errors, for example, inoperative goals that prevented us from progressing until the checkpoint was reset and even errors that left our PlayStation 5 frozen. It feels like delivery to the one that lacked a couple of percentage points of polish in its final stage.

Finally, we must mention the disappointing implementation of the DualSense, the new console controller that is pointed to as one of the differentiators of the generation. Here we note an implementation almost by compromise that did not take advantage of the benefits or capabilities of the command in an impactful way. The haptic function is forgettable, while the adaptive triggers are hardly used. Anyway, we would have liked an implementation with greater degrees of imagination, but for this, we will have to wait longer.


Thus we arrive at the final verdict of Spider-Man: Miles Morales, of which we will say that it is a solid delivery from the friendly neighbor, that is, a yes with all of the law that shows us that the city of Manhattan has a lot of potentials to offer new and varied stories of this young Spidey. Perhaps we are talking about the founding of a profitable franchise that operates with game models with short but defined scope and length, that feels like a compilation of a comic series previously published in single issues and that in the future could be extended into another. TPB.

The game shines for offering a personal and endearing approach to its protagonist. At the same time, it uses the best cards, forgetting the lethargic progress of its original version. Miles Morales is a pure personality and unmatched style. Recommended.

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