If there’s a video game that can effectively paint nightmares, that can shape them; it’s Little Nightmares. After an excellent first chapter, Tarsier Studios launches another: here is our review of Little Nightmares 2.
Despite being a direct sequel, Little Nightmares 2 can be faced without playing or completing the first episode, although it is highly recommended. The protagonist is no longer Six: the new “hero” is called Mono and is a boy who wakes up lost in a forest: he has a paper bag on his head and is attracted to television screens. These attract him, and every time he touches them, he is catapulted into a strange corridor at the center of the story.
The game enjoys telling a story again without ever using the word through effective representations of nightmares as fantastic as they are terrifying. It is once again a visual experience of Little Nightmares 2, where it is the environment that silently rattles off its plot full of mysteries, many wanted and never found answers. The themes dealt with retrace some of the best known human fears, including school, often underestimated but which Little Nightmares 2 translates with care and meticulousness. We appreciated both the choice of the change of protagonist and the new setting, much more varied than the Maw seen in the original.
Little Nightmares 2 faithfully follows its predecessor, providing a horizontal scrolling platform video game in which you can move even depth. Alternate puzzles in stages where you have to hide from the eyes of the enemy on duty, often huge and unstoppable. However, he deepens the formula through two substantial additions: Six, the protagonist of the first chapter, returns as a practically omnipresent companion, driven by artificial intelligence. She will be the one to help you solve the puzzles, make you reach otherwise inaccessible places, and, at times, sporadically, she will also try to defend you from enemies. Despite not talking to each other, the bond created between the two through interactions is beautiful.
In addition, some shy combat mechanics have been implemented, which serve more like a deepening of the puzzles. The weapons are hefty and must be used only in specific situations, which unfortunately are frustrating due to the inaccuracies in the rules of the fights. Everything is exclusively based on pressing a button with timing as soon as the opponent tries to grab you. The gap is small, but the enemies are often positioned in a bit strange points, farther from the arc of action of the blow, which makes it difficult to read the animation.
The interactivity, however, boasts a greater depth, not only due to the presence of Six as a companion. In detail, there are more objects to interact with, the torch has a more central role, and the solving of puzzles is never taken for granted. Unfortunately, the “trial and error”, that is, death seen as an integral part of a solution, sometimes turns out to be cumbersome due to a handful of situations that seem to presuppose it: the reaction times required are short when the controls respond slightly later than to what action demands.
Although many similarities with the original, Little Nightmares 2 continues to surprise in realizing the drawing of the levels. Each room results in obsessive attention to detail: there are many objects to interact with, and the backdrops always tell a story without opening your mouth. Six’s behavior is also notable: her reactions are natural, and she seems to be moved by her will, not by cold lines of code. She is very responsive and knows what to do, with some small animations that will make you smile for the attention to detail.
Progression & Contents
The adventure can be completed in about 6 hours, longevity that can even reach 8 or 10 hours depending on the time it takes you to solve the puzzles. The duration is good, but we felt the need for an additional piece between the central and the final part, which could give a pinch of extra strength to the experience. This does not mean that the pace is swift and even more varied than its predecessor, even if the “trial and error” could generate frustration. There is no shortage of collectibles, including hats with which to customize Mono.
Little Nightmares 2 is a champion of atmosphere. It is one of those titles to be played in silence, with headphones on the ears and without the chaos around, because the aesthetics enjoy a top-class artistic direction, which does not feel the need to scare, but to illustrate the nightmares with great competence and “realism”, extrapolating them from the collective imagination. The artists of Tarsier Studios have surpassed themselves, giving a sometimes even photorealistic rendering, which we would love to experience in virtual reality. The smudges in the animations should be reproached, more than we expected to tell the truth, of the loss of connecting frames that spoil the yield a little, but all in all, the work is absolutely promoted. We played it on the PS5 in backward-compatible mode, so it’s as if we had played it on the PS4 Pro: it runs at 30 frames per second, enjoys low loadings, and doesn’t feature any grain. A next-generation console version is in development and will be released later this year.
The sound sector contains the classic sounds coming from the horror vein to increase the tension. They work and do their duty very well, accompanied by an unobtrusive soundtrack that knows when to enter the scene, so much so that it has a more decisive role than the original.
Little Nightmares 2 is available in digital and physical stores for $31, a price commensurate with the type of production. The last generation version also includes those for PS5 and Xbox Series X | S, which will be released in 2021 at no additional cost.
Little Nightmares 2 is an excellent sequel to that little video game that excited us so much a few years ago. It doesn’t want to scare you; it doesn’t want to terrify you; it just wants to shape nightmares and make them fascinating. Once again, Tarsier Studios succeeds, illustrating more mature fears, net of some doubts related to fights.
Werewolf: The Apocalypse – Earthblood Not PS5 Worthy
It is called Werewolf: The Apocalypse – Earthblood and is the new video game from Maximum Games, the French developers behind the stealth series of Styx who passed under the aegis of Nacon, come up with a different title than usual: here is the review.
Werewolf: The Apocalypse – Earthblood is based on a board game of the same name and tells the story of a universe split in half, where Gaia represents Mother Earth. At the same time, the Wyrm is a destructive spirit that is ravaging the planet. The latter is revered by Endron, a huge oil company whose only goal is profit and total control.
The Garou protect Gaia, i.e., humans capable of mutating into wolves: they are few, gathered in small communities in which humans also play their part in the silent war against Endron to dismantle society’s energy systems.
The player plays the role of Cahal, a Garou who, after a catalyst event, decides to exile to meditate on the counterattack against Endron. Unfortunately, the narrative turns out to be cold, supported by characters with a weak charisma with whom it is difficult to become attached. While calling itself an action RPG, it lacks the depth expected from an experience of that kind.
Even a short dialogic system implemented, with choices that do not change the flow of events but allow you to discover some more details about the universe, together with a timid portion of environmental narrative scattered here and there, present in short documents. The intermission sequences also leave something desired, with icy and very robotic animations, out of time.
The gameplay of Werewolf: The Apocalypse – Earthblood revolves around the possibility, for the protagonist, of being able to transform into a wolf and a Crinos, which is a highly ferocious werewolf. The interaction, therefore, foresees three different forms, along with a linear structure practically in missions. We, therefore, appreciated the absence of a forced open-world scaffolding, which manages to maintain a more sustained pace.
The human form is the stealth approach, the only one that allows you to perform silent kills and interact with the environment and characters. That of a simple wolf, on the other hand, will enable you to run faster and sneak away without attracting attention, taking advantage of the smallest of the tunnels as shortcuts and thus avoiding well-defended places.
The idea is to thin out the ranks of enemies in stealth, deactivating the cameras and automatic turrets from the terminals, to collect the Fury, that is the resource through which you can perform special moves in the form of Crinos or the werewolf.
When you transform into the beast, the game changes its face and becomes a rough scrolling fighting game, but very fun, and where the destructible objects, with highly light physics, give strength to the visual impact. There are soft, heavy attacks, a handful of combos, and active skills that can be performed by consuming Fury, which also charges over time: two stances also peek out , the aggressive and the agile, interchangeable on the fly, which modify the intensity of the blows.
Although Werewolf: The Apocalypse – Earthblood has intuitions that make it distinguishable from other exponents, especially in the presence of the three forms, there is no doubt that it is technologically too far behind: summary collisions, little detailed environments, obsolete animations, and an aesthetic realization of the characters outside. Time highlight a project that, except for reduced loads, uses practically nothing of the PS5, not even its DualSense.
This is a Double-A cross-platform title, so it doesn’t aim for huge ambitions, but nothing is surprising on a technical level. However, it takes the simplicity of the experience to make it unique, driven by linearity that is rare in today’s productions.
Contents & Progression
The campaign can be completed in about 10 hours. Despite being linear and with a reduced variety, sometimes there are choices (often illusory) that allow you to face a particular situation in two different ways, which constantly and willingly lead to aggression. There are very few side missions related to talking with secondary characters and a not-exaggerated number of collectibles. Net of everything, we appreciated the contained longevity and, as already mentioned, the pace, practically devoid of dead moments. Unfortunately, it is impossible to replay the levels once the story is complete, and the adventure will necessarily have to be restarted.
We had the opportunity to try Werewolf: The Apocalypse – Earthblood on PS5, on which the game does not enjoy any substantial improvement, in addition to the fluidity at sixty frames per second, which should now be the basis. The image is quite clean but not rich in details, with anonymous settings and flat materials: there are few, very few glimpses that have remained impressed on us, as the level design is often embedded in labyrinthine and industrial structures, with few exceptions. It disappoints the expressiveness of the characters and their animations, obsolete even for a product of the previous generation. The best part of the aesthetics is reserved for the design and characterization of the spirits, truly original (you can see one in the gallery at the end): it is a pity they have a very marginal role.
The musical sector is composed of generic environmental music during the exploratory and stealth phases, which contrast with the metallic and dynamic notes of the sections in the guise of the werewolf. The sound effects work, especially during hand-to-hand fights, although they are a bit repetitive. The dubbing in English is discreet, with a well-chosen choice of voices.
Werewolf: The Apocalypse – Earthblood arrives in digital and physical stores for $49.99. It is the classic price of the Double-A and many productions such as Nacon. The PS4 / Xbox One digital edition includes the PS5 / Xbox Series X | S edition, and both have the same list price, but we would have preferred an even lower figure: it’s worth waiting for a discount.
We are happy that there are still titles like Werewolf: The Apocalypse – Earthblood, new video games that can provide an experience that is not necessarily ambitious, yet fun, and not bulky. Cyanide’s latest effort certainly is, but it is also a minimal adventure, with a cold story, a very bland scenario, and playability that is certainly concrete and straight to the point but tightened by the grip of old technology.
The brand of Aliens has enjoyed fortunes, and misfortunes suffered in the video game world. The latest addition, namely Aliens: Fireteam Elite, can be placed in the first category, but not without some reservations. Let’s see why in our review!
Aliens: Fireteam Elite is a 3 player cooperative shooter dedicated to the famous universe born from Ridley Scott’s film. You can play it without even touching the original work because the story is just a pretext to immerse yourself in the context. In the shoes of a specialized team, you will have to investigate the request for help from a person hunted by xenomorphs. This event will set off a sequence of unpleasant events, which will bring you ever closer to the origin of the threat. The story is not essential or intrusive; it is consumed in very few dialogues and is suitable, given the game’s online nature. Of course, it is also possible to tackle it solo, but we will explain shortly why you shouldn’t do it.
The gameplay of Aliens: Fireteam Elite harks back to the stylistic features of cover-based shooters. Everything is a little reminiscent of Gear of War, especially in the movements and ballistics, which deprives itself of the active recharge in favor of a more classic one with the button pressed. The dodge is also very useful if done with the right timing but can only be done a few times, after which the stamina bar will have to recharge.
Also interesting is the use of medkits (you can carry a maximum of one at a time, and you can also use it on your companions), ammunition (they are not abundant and must be supplied at the control points), and consumables. The latter can be purchased from the shop or found in the crates on a mission: explosive mines, defensive turrets, and elemental bullets help thin out the horde, especially when it is necessary to defend a point from the wave.
Despite the apparent derivation, the game has its own identity. It works very well, with well-diversified weapons, well-designed classes, and a good set of skills for each: Machine gunner, Demoman, Medic, and Technician do not differ too much in the armamentarium, but in the endowment of active skills certainly yes. The pace never drops, and the enemies know how to put you in the corner, especially the xenomorphs, as they emerge from the walls, emerge from the ceilings and leap to overcome immense obstacles.
To diversify the action, we think of a variety of enemies. If the xenomorphs provide a frenetic and spontaneous approach, the synthetics lead to more excellent static, as they are humanoids able to hide behind the covers. The alternation creates a beautiful amalgam, which breathes gameplay that otherwise would have already been seen. The rankings at the end of the game are also very welcome, which show exciting values such as the damage inflicted or suffered by each group member.
The design of the levels adopts the corridor approach and is very static: it leaves very little room for exploration, yet it makes a good war theater, especially for xenomorphs, when they move in packs and come out of nowhere. Too bad it does not reserve any technical surprises, not even in the number of enemies, which is good but not surprising and is limited to providing arenas and moments in which it is mandatory to defend points. The lack of support for the DualSense features also leaves something to be desired: a wasted opportunity, considering the valid construction of the weapons.
On the other hand, matchmaking does its job, but we did not like the presence of a 60-second timer in the pre-game, which, once expired, pairs you with two synthetics animated by artificial intelligence, which prove to be unreliable to starting from the fifth mission onwards: playing solo means having to face everything at an easy challenge level. Otherwise it will be challenging to survive.
The content offer consists of 4 campaigns, characterized by 3 missions each, for a total of 12 levels lasting about 25/30 minutes for each. It took about 8 hours to complete it, and to get us the right equipment, so much so that each scheme is replayable under different difficulty levels, which, however, require to be unlocked by ending the adventure. This operation allows you also to access a horde mode.
The presence of challenge cards further fuels replayability: obtained in various ways, by completing daily / weekly missions or by purchasing them from the shop, they apply modifiers to the current game, to add malus or bonuses, and to increase the greediness of the rewards. They range from the slower reloading to the modification of the interface to then move on to the impossibility of using certain weapons.
The hero’s growth, whose appearance is fully customizable whenever desired, is a rather neat element. As anticipated, there are four classes at the start, and each can be customized in weapons, active and passive skills, consumables, and even costumes. The customization of the guns is also good, with optics, chargers, adhesives, and paints to collect and apply.
The Demoman is the only one who can wield heavy weapons, such as the submachine gun or the powerful flamethrower. At the same time, the Machine Gunner can increase the rate of fire of his companions drastically. On the other hand, the Technician always has a turret at his side, as does the Doctor, who can put a healing station on the field. The game stimulates the use of all classes because the passive skills unlocked with one can be embedded in another.
The combat score briefly sums up your character’s power and is influenced by the hero’s experience level, class, and even weapons.
Our tests were carried out on PS5, where Aliens: Fireteam Elite runs at 60 fps and a resolution to 4K. The image is spotless, the materials and the fluidity never miss a beat, but we are faced with a polygonal mass at the most discreet. It’s not so much the treddì modeling that disappoints, but the animations, many of which are crude and basic. There are some well-painted glimpses, especially in the second campaign.
The sound effects do their job of recreating the film’s atmosphere, including the iconic pulse rifle sound and the clear lines of xenomorphs, while the music goes a little beyond accompaniment.
The dubbing in English is disappointing: English-speaking language to notice some obvious intonation errors, which, however, do not affect the overall sound evaluation too much, given that the dialogues are often outclassed by the action (and by the voices of your friends).
Aliens: Fireteam Elite arrives in digital and physical stores for $34. The PS4 / Xbox One version also includes the PS5 / Xbox Series X version at no additional cost. A Pass gives access to new aesthetic content, while a new class, weapons, and cosmetics will arrive for free starting from 8 September 2021.
Aliens: Fireteam Elite is an excellent cooperative shooter but the son of a derivative and repetitive structure, especially in diversifying missions. However, the effective weapons, the perfect class system, and his wanting to be straight to the point contribute to making this experience truly enjoyable, not only in the eyes of the fans of the work it inspires. Play it with friends or mates in matchmaking because artificial intelligence can unfortunately not support you as it should.
GEARS 5 is a AAA shooter and action to the 1 st person. These games are known to consume resources. GEARS 5 game provides a stunning picture with realistic effects, stunning lighting effects, and a very immersive game environment. It is based on the Unreal Engine 4 graphics engine. This title is compatible with DirectX 12 and certain AMD features such as FidelityFX. Nvidia cards are nevertheless compatible. If you want to install this game, we advise you to read the following article, informing you about the minimum and recommended configurations. We will also test this title with different graphics cards. Let’s go!
Table of Contents
PC configurations for the GEARS 5
Windows 7 SP1 64-bit, Windows 10 64-bit
AMD FX-6000 series or Intel i3 Skylake
AMD Radeon R9 280 or NVIDIA GeForce GTX 760
Broadband Internet connection
80 GB of available space
As a minimum configuration (in 1080p), this game requires a computer with the following configurations.
If you want to play at 1440p, the recommended configurations are as follows:
Windows 10 64-bit
AMD Ryzen 3 or Intel i5 Skylake
AMD Radeon RX 570 or NVIDIA GeForce GTX 970
Broadband Internet connection (in online multiplayer)
80 GB of available space
To run Gears 5, you must have a PC with an i3 Skylake or AMD FX-6000 core processor with 8 GB of RAM. The ideal would be to have a core i5 Skylake processor or an AMD Ryzen 3 with 8 GB of memory. With these configurations, you can run this game in UltraHD with no problem. The frame rate will nevertheless depend on the graphics card you are going to use.
Gear 5 with its Update 2 is equipped with AMD FidelityFX technology. This allows having an image with more accentuated details at a high frame rate (high FPS). This setting is adjustable at the game level whether you are using an AMD or Nvidia graphics card.
Gear 5 benchmarking
On FullHD 1080p resolution, the following cards provide an average frame rate above 60 FPS:
Only the RX 570 card is below 60 FPS. She is at 53 FPS. So, with FullHD resolution, most of our graphics cards will do. The RTX 2080 Ti is nevertheless the most powerful because it allows having 136 FPS.
On UltraHD 1440p resolution, the following cards offer a frame rate lower than 60 FPS:
RX 570 at 35 FPS,
RX 580 at 38 FPS,
GTX 1660 at 38 FPS,
RTX 2060 at 56 FPS.
If you want a card that can deliver a frame rate greater than 60 FPS, you can choose one of the following cards: RX 5700 at 66 FPS, RX 5700 XT at 75 FPS, RX 2070 at 67 FPS, RTX 2080 at 82 FPS, RTX 2080 Super at 86 FPS, RTX 2080 Ti at 101 FPS.
On the 4K 2060p resolution, only the RTX 2080 Ti card manages to obtain the 60 FPS frequency. The others are far below:
RX 570 at 16 FPS,
RX 580 at 20 FPS,
GTX 1660 at 19 FPS,
RTX 2060 at 28 FPS,
RX 5700 at 35 FPS,
RX 5700 XT at 40 FPS,
RX 2070 at 35 FPS,
RTX 2080 at 45 FPS,
RTX 2080 Super at 48 FPS.
So to play GEARS 5 in 4K 2060p with a frame rate higher than 60 FPS, here are the recommended configurations:
Windows 10 64-bit
AMD Ryzen 7 or Intel core i7 Skylake
RTX 2080 Ti or an AMD RX 6800 XT card
Broadband Internet connection (in online multiplayer)
80 GB of available space
Gear 5 is a shooter and action game. It was developed by The Coalition and published by Xbox Game Studios. This game was released on PC on September 10, 19. The Xbox Series version was released on November 10, 2020. It is the 6th installment in the Gears of War saga. EPIC developed the first version of Microsoft’s Xbox platform. This title has for the main character: Kait Diaz. It also includes JD Fenix, father of JD, Delmont Walker, and Marcus Fenix. This can play this game in single-player, local multiplayer, and online.
The game takes place on Sera, Kait Diaz, accompanied by Delmont Walker, no longer follows the orders issued by JD Fenix. Therefore, she will try to solve various mysteries: the origin of her family, her links with the enemy, etc. While in search of the truth, she prevents the Locust invasion. JD Fenix , on his side, draws closer to Prime Minister Jinn while Marcus continues his fight despite his frustration with authority and his family. When it comes to picture quality, this game provides hyper-realistic and very immersive gameplay scenes. Although this game is not compatible with Ray Tracing, we have no complaints about the graphics. The playing environment: water, snow, sand, etc., is of very high quality. The details have been well thought out to provide you with unforgettable and unparalleled gaming experiences.
In short, AAA games eat up a lot of resources. It’s not just Gears 5 that’s involved. This is the case with the title Borderlands 3 and other similar titles. These resource requirements are nevertheless justified because the game scenes of Gears 5 are truly breathtaking.
Nothing was left to chance. Even the cutscenes are high quality with more polished expressions and more elaborate shots. For 4K picture quality, you can use the RTX 2080 Ti graphics card or another even better one. The GeForce RTX 3080 card manages to have a frame rate of 86 FPS in 4K resolution. The Radeon RX 6800 XT card also gets 67 FPS.